Last game of the year 2017!!
on December 30th, the SHMWClub had an AoS game hosted by Mr. W, and I was actually able to attend! I was very motivated to because 1) it's an AoS game and I love'em and 2) even though I've been a part of this club for like 6 months I've never attended any club function. So I wanted to go and meet some new people and see and be seen by others so I'm not just a name on the email list....
(even then, it was a close run thing as Daughter #1 got invited to a bday party for that day and the wife started to cough / display symptoms of sickness a day or 2 before...)
Turns out that I knew 3 of the six other people there, was greeted warmly, and was immediately recruited onto the French team due to (i'm assuming), my daring-do, my panache, and my love of strong cheeses and pastries.
The Game set up:
I believe the rules were "close action; Serpent of the Seas" modified to NOT use hexes. The ships were 1/2400 scale I believe; they were small.
All quiet in the harbor. too quiet. The Americans suspect nothing... |
Sail on the Horizon! Surprise! here come the French! My ships are circled in yellow. |
The French plan of attack shown in red. The blue arrow is the direction of the wind. |
These were not Ships of the Line. The French has mostly corvettes (smaller than frigates) and sloops (smaller than corvettes) and 2 or 3 light frigates. I had 2 corvettes. I'm not sure what the Americans had in total but they the did have the Constitution, a heavy frigate and the best in the world, able to outgun and out sail of our light frigates put together....
The rules used simultaneous movement, which is great for surprise maneuvers but hard for ships to sail in line ahead, so things became confused quickly!
The Game
Paying attention to what I was doing more than anyone else; and I basically followed the plan of attack because i can always be counted on to follow orders!
My first ship, the 'Diligente' a small corvette in the lead of the leeward squadron tried to run behind some Americans but got caught by some surprise moves by the dastardly enemy and wound up heavily damaged. It did carry out the plan and fired one broadside at the far battery before striking due to her damage. I'm going to call that the 'learning curve' ship and highlights something I think is important in AoS games: give people 2 ships! that way, when 1 is taken out of the fight either by big mistakes or (un)lucky damage rolls, then there's still one to play with.
My second ship (3rd in line in the windward squadron) the "Berceau" was more successful. I ran down the coast keeping the weather gauge, and pulled off a neat move; the Americans trying to block the move couldn;t as they had to turn into the wind. I was able to fire a raking broadside at the amateur Americans and fire at the coastal battery before continuing into the harbor.
The shore batteries, being manned by unskilled rebels, weren't much of a threat but were able to do minor damage with each shot. I stood off just outside the harbor and engaged the battery defending there before attempting to launch my boat full of glorious marines. I was chased into the harbor by an American ship and it was an uneven match; he was doing about x2 the damage to me than I was to him; I tacked in the harbor and he followed...
and that was several hours of play and that's where we called the game as people had to leave.
French lose as we failed to take the town, but we did silence 2 batteries and the 3rd was juuuuuust about to be abandoned. I'll give myself a morale victory for sticking to the objective AND actually making it into the bay.
Overall: a very enjoyable game and I picked the rules up enough to do better next time. Thanks Mr. W. for hosting it and I was glad to make an official club meeting. It was nice meeting the new people. Hopefully it won't be another 6 months before I am able to again! really made me want to put my ships out on the table soon!
My first ship, the 'Diligente' a small corvette in the lead of the leeward squadron tried to run behind some Americans but got caught by some surprise moves by the dastardly enemy and wound up heavily damaged. It did carry out the plan and fired one broadside at the far battery before striking due to her damage. I'm going to call that the 'learning curve' ship and highlights something I think is important in AoS games: give people 2 ships! that way, when 1 is taken out of the fight either by big mistakes or (un)lucky damage rolls, then there's still one to play with.
My second ship (3rd in line in the windward squadron) the "Berceau" was more successful. I ran down the coast keeping the weather gauge, and pulled off a neat move; the Americans trying to block the move couldn;t as they had to turn into the wind. I was able to fire a raking broadside at the amateur Americans and fire at the coastal battery before continuing into the harbor.
How'd my ship end up out in front? stellar seamanship is how. : ) |
My first ship, circled in yellow, strikes after receiving a rake, but my second continues into the harbor and the objective. |
and that was several hours of play and that's where we called the game as people had to leave.
French lose as we failed to take the town, but we did silence 2 batteries and the 3rd was juuuuuust about to be abandoned. I'll give myself a morale victory for sticking to the objective AND actually making it into the bay.
Overall: a very enjoyable game and I picked the rules up enough to do better next time. Thanks Mr. W. for hosting it and I was glad to make an official club meeting. It was nice meeting the new people. Hopefully it won't be another 6 months before I am able to again! really made me want to put my ships out on the table soon!
The ships look terrific! Glad you made it out to your new club and enjoyed yourself.
ReplyDeleteThanks Jon. Hopefully not another 6 months before I can do it again.
DeleteA great looking game with splendid ships, and a morale victory is always a good point!
ReplyDelete😀. I gladly take the moral victory when there is no other victory to be had.
DeleteIt does look nice, and that is an interesting scenario. Much better than just line up and bash away.
ReplyDeleteIt was an interesting challenge to steer the ship so close to the shore.
DeleteInteresting looking game, and your point about giving players two units is a good one for any introduction game... maybe even more so for naval games though!
ReplyDeleteSHMW = Sac Historical Miniature Wargamers?
Actually it’s the Sacramento Historical Miniature Wargaming Club. I believe that the original SHMW is now somewhat defunct. I also belong to MWS. I’m not very active in either but that’s do to scheduling. Everyone I’ve met seems really nice.
ReplyDeleteI should look into joining said groups... although I would have similar scheduling issues I think.
DeleteFeel free to use the ‘contact me’ part of this blog and I can give you web addresses / links.
DeleteLooks like a fun game, nice to get a game with another crowd and even better it was an AOS game!
ReplyDeleteBest Iain
Thanks C, I am finding that I really like AOS games more and more. 😀
ReplyDeleteLovely write up and an interesting scenario. I have the rules and am printing cardboard cut outs for the ships .
ReplyDeleteThanks Bel.. When I started AoS gaming I heard a lot about the rules but it was my first time playing them.
DeleteLovely looking game Stew and I might need to investigate these rules. We have tried Trafalgar, Close Action amongst many and the best set is always hard to find.
ReplyDeleteThanks Carlo! Remember these were modified by the game host to not use hexes. I believe one can find the rules online for free but you need the ship counters that can be hard to find.
DeleteIf your looking for rules for up to 2 ships per player I could recommend Post Captain. There is a rules review on this blog 😀