Wednesday, October 18, 2017

Caldwell Clears the Wheat Field; Regimental Fire and Fury Scenario


A rather long winded post about the ACW gaming

Since my ACW purchase and completing the latest CSA troops (see some previous posts HERE and HERE ) I have been itching to do some ACW gaming.  It’s been awhile.

Side note: Hosting games is hard   
So I squeezed a game night into the schedule and invited people over; proving my earlier post about October being the beginning of the end of gaming for the year; for at first I had 5 players saying maybe, which all started to cancel,  and overall the number steadily declined to 2 (not counting me), of which 1 cancelled 15mins before game time….   Maybe this means I’m a terrible game host and no one wanted to come?  Maybe it’s because I serve gluten free pizza…. Maybe it's because while at home I game in the nude and do yoga stretches in-between turns...... But if I had known it’d be just me and Mr. L, I might have chosen a different game / scenario.  Oh well. 

Soldiering on:

I’ve wanted to play the scenario ‘Caldwell clears the Wheat field’ from the Regimental Fire and Fury (RFF) scenario book for a while now.  It’s too bad that the second day of Gettysburg gets short shrift when it comes to press coverage, and most of that is given to little round top (Even though we all like Chamberlain).  but I mean cmon; the 2nd day assault by Longstreet on the salient created by Sickles was way larger and more dramatic than anything Pickett did, with the added bonus that Longstreet actually had a chance of victory.   The fighting into and around the wheat field has always been interesting to me. 

Serious map of the action stolen from the internet


The scenario is good for 4 players, and as you can tell from the title it focus on the counter attack of General Caldwell into the wheat field where the CSA have just broken through!  I also wanted to see if this would make a good convention game (I was originally planning on going to a local small con in November but plans since have changed).  It’s a small little game, only 3 x 4, about 65 stands each…   

Scenario Map from the book


Here is the scenario map from the book.  Now some of the challenge of doing historically based scenarios is that you’ll need specific terrain items.  Like in this case, the wheat field, an oat field of a certain shape, and some streams.  All items I didn’t have, so in the week or two before the game this became my focus. 

Setting up the Scenario: 

What follows is how I set up ACW games.  I really like blog posts that go into details about how they create the games, and have gotten several tips and ideas from such posts.   So here I offer up for display ‘how I do it’ so if someone finds it helpful then that would be awesome.  ALSO!  If someone wants to offer up suggestions for improvements that would be… awesomer?   awesome again?  It’d be more awesome.  I also talk about minor things I would do differently next time. 

For the Wheat field, I went with some teddy bear fur, mainly because I had it laying around from previous projects.   I don’t really love this teddy bear fur for fields but haven’t really found another suitable material yet… 

Anyway, real easy, just draw and cut out the shape you want…




Or not so easy, as I did this backwards; as in I drew the shape that I wanted on the back side of the fur, so when I flipped it over I got the mirror image  : /    so I had to do it over again using smaller pieces which is why in other pics the wheat field is in two pieces….  While I was setting up the game I also made it a little small.  So sometime I’ll make it again and larger. 

For the streams, I used a technique that I read about on the RFF forum.  You get some Acetate sheets and spray paint one side, and the other side shows the color but with a shiny gloss that water would have.  I got some Acetate sheets from Staples (they sell these in large packages of a hundred which are pricey, but if you go to the copy center they’ll sell you individual sheets).

Spray painting in my backyard...

and I somehow did 2 different browns for the streams...

You then cut the acetate sheets into little hotdog / sausage links and lay them down to make a stream in any fashion you like.  Then add bits of flock and what have you to make it look better and more like a stream rather than pieces of sausage shaped acetate.  

I used brown because that’s what the example I had used, and I had brown paint already.  I don’t know if brown was the best choice actually.  It might be more realistic to have brown streams, but I think we’re trained to think blue when we think water. 

For the oat field, I sacrificed an old brown towel, making sure to cut it correctly this time… and hit it a few times with spray paint to break up the textures.  I actually think this came out OK and now will be on the lookout for more appropriate colored towels…

And lastly the night before, I printed up all the troop labels that RFF uses, taped them onto bases, and organized them into commands for easy deployment. 



On With the Game Already


So the day off I went about building the board.  One of the main reasons I made wargaming matts is so that I can put hills underneath and lay the mat on top of it.  Theoretically this will enable me to create any geography that I like.  It doesn’t quite work perfectly, but overall it does the job.  Since 15/18mm ACW stands are very light, you don’t need to use to foam or hard materials to make the elevations like you would with metal 28mm figures / units.  So again I use a mixture of towels and old moving blankets. 


This pic is rather exciting...

Step 1!  mark out the game area with some tape, and lay down the towels and such where you think the elevations will go.  I like to pick a corner and go out from there adding hills as I go.



Step 2!  Lay you wargame mat over it, and press down firmly on the depressions.  I put some white poker chips down were the corners of the game area are.



Pictures never really do a good job showing the elevations when taken from above, so here’s a shot from more eye level that really shows the elevations.



Step 3! Start laying down the major land marks and adding scenery.  Reach under the matt and pull the hills hither and thither as necessary.  Add first the things that are easy to pick up and those items that anchor the rest, in this case the road and streams.  Then the fields, fences, troops and trees and rocks (you put the trees and rocks on after the troops so you don’t have to move them to place units where they’re supposed to be). 

Daughter#1 surveys the scene.  She likes the little trees.

Step 4! Guard you set up from curious little hands that want to touch everything and ruin it while at the same time instilling a love for wargaming.

However! There’s no way to have generic do all terrain and have an exact historical terrain.  So really the best we can hope for is a good-enough fit.  So let’s see how we did:


Not too shabby.  

All this took over an hour to do, but that will decrease with practice effects.  The first time I did the Brawner’s farm scenario it took forever to set up but by the 5th time I had it down pretty quick. 

So; here’s some more self indulgent shots of the set up…. 








Game / battle report…On with it already.

So Mr. L took the CSA and I took the USA simply because there were 4 brigades on the union side versus 2 on the CSA. 

The goal is for the Union to push the CSA out of the wheat field’s lower stone wall and off of the Stony hill (markers X, Y, and Z on the scenario map) for one victory condition, and another if the USA get a unit past the fence at V –W.  The CSA get the victory conditions if they hold it.  There’s also a victory condition of causing heavy casualties to the other side.  Game lasts 7 turns. 

So I girded my lions and did my best impression of ‘relentless advance.’ 


Quick summary: The union succeeded in pushing  the CSA out of the wheat field past the stone wall, and withstood the CSA trying to push back into it; and in the end Luffman’s brigade was mostly broken units.  However,the Union never really succeeded in getting the rebels out of the woods on Stony Hill; just when they looked like they were going off they rallied and counter attacked.  The USA did succeed in inflicting heavy losses on the rebs without taking heavy losses themselves (though just barely).   So in total the USA had 1 victory point and the CSA had 2 for holding the field.  Rebel victory!

So I was playing and running the game so there aren’t too many pictures… that is something of a lie.


First half:  USA; General Cross (already in the Wheatfield) went straight toward the stone wall, while Zook’s brigade (behind and off the right) angled toward the Stony hill.  General Kelly moves to be in-between Zook and Cross, and General Brook comes onto the field with his brigade searching for a hole….  The CSA stand firm and bring up they’re two hindmost regiments and give a blistering fire to the advances Union troops 

(The first 5 rolls for shooting that Mr. L did were a 7,9,10,8, and 9 on a d10…) 

Early Union moves

The Union advancing onto Stony Hill

'Advance through the field me boys!'




And basically a huge epic struggle ensues… (in 15mm) 


Mid game struggles...

Attacks and Counter attacks...

Luffman’s rebel brigade is forced to fall back but Kershaw’s CSA brigade is bolstered by reinforcements and stalls the advance of the Union brigade under Zook on the Stony Hill.
Union Generals Cross and Kelly continue to face Luffman whose still dangerous, so can’t turn on the flank of Kershaw, who swings out a regiment in the USA wake to face the oncoming USA general Brooke; who gets thrown back like a fish too small to even be used as bait.  

2 of Brooke's regiments are thrown back in a surprise upset defeat..

Though the Union rallies though and pushes through the Wheat Field


End phase:
due to losses, most of the CSA troops fighting in the Wheat field break and run, leaving the Union in charge of the field and the stone wall.  However Stony Hill is firmly in CSA hands.  the game is 7 turns long (represents 3.5 hours)

End state of the game



CSA advancing up the Stony Hill near the end of the game, when they SHOULD be retreating...

(reverse angle)


Thoughts on the scenario and wrap up..

That IS a fun scenario.  Took us about 4.5-5 hours to play, which is about right for a convention game in my book.  There is just enough maneuver to be interesting but it's really the bare minimum, and the action starts right away.

Improvements for next time:  the Wheat field needed to be about 2" bigger and the angle of the stone wall less steep.  More important: there is a 4" section of ground in the middle of Rose woods that is not wooded (see scenario map) that needs to be more obvious on the game table.  Lastly, in the pure scenario some units have smooth-bore muskets, which we all forgot about; probably just make every unit armed to rifle muskets to avoid confusion.


I'm likely to run this scenario (or at least one based largely on it) at a convention or again at my place.  If anything to practice setting out the terrain again.


Hope you enjoyed this long post!  Thanks for reading.

Things about blogging and blogger I've learned...



Random thoughts on Blogging



My next big post on ACW is under way, but thought I would write down some quick thoughts about blogging.    I'm new to this blogging venture, and there are some things that surprise me..


You don't get notified when someone decides to follow you, which I find strange. I wish I could say "thanks."  I know it's not a huge effort to follow someone, but it does feel like an endorsement that someone states 'when this Stewart fellow writes something I at least want to know about it.' 


You do get notified when someone leaves a comment, which I do like but didn't know.  Now I want to go back to some blog posts on other blogs that I found really useful but didn't leave a comment because I thought the post was so old it wouldn't get noticed.


When I click on a follower profile, it shows other blogs being followed by that person but not their own.  However, if someone leaves a comment and I click on that profile in the comment section; the profile WILL show someone's own blog.  If someone is taking the time to comment or follow my blog I am naturally curious about theirs, and in fact I've started to follow several more blogs just because someone left a comment here. 




Comments are Awesome





I've discovered the thrill of getting comments.  It's fun to put something out there and get feedback on it.  Since I like it so much I've also started to leave more comments on other people's blogs, even small comments like 'nice job."    Of course, I can only find your blog by you leaving a comment here, or  a link on TMP.    On a similar note; I've learned that really nice and/or informative posts take effort to produce, and my appreciation of such posts has increased.  Even if the post is not on something I'm very interested in, such as colonials and Zulus, the Roman slave revolt, almost anything with aliens or what have you, I now understand better the effort it took to produce such a post. 


I sometimes struggle (well not really struggle but over think) about what to share and what not to share.  I know it's my blog and all, but sometimes I write something and when I edit later (when I do edit) I erase something that seemed too personal.  I don't mean political or religious statements because those are just derisive.  Dunno.  I'm actually something of a private person (not a secretive person, I don't have any good secretes anyway...) (except that one...)  so blogging in general is something outside my norm.  I blame social media for corrupting me and making it sooooo  eeeaaassy.   I have no one  to please but myself, and I do want the blog to be a light hearted and fun, with a theme about wargaming and hobby of another 40 ish slightly pudgy wargamer. 




Thanks for reading. 

Saturday, October 7, 2017

"We must now face the long dark"


Awesome people will recognize the Gandalf quote of the post title.  A better title would of been "we must now face the long dark of mor -thelastquateroftheyearisalwaysreallybusyandhardtogamein - ria"

Winter is coming...  

(That's right, I went from LOTR to GoT, I am unrepentant).

October is usually the beginning of the end of actual gaming for the year.  It just happens that way.
Everybody gets too busy with end of year stuff, there's more other commitments, and there's a holiday at the end of each month (Halloween counts as a holiday when one has little kids whose needs must include getting a costume, a trip the the pumpkin patch, pumpkin carving, and being taken out to trick or treat).  This means less time for gaming.
I usually shoot for about 2 games a month which represents the happy medium of my life between goofing off and being a responsible family member, and now this will likely drop down to about 1 a month...or none.


"Yooouu  shall not mix LOTR and GoT!"  

Sorry Gandalf...

However last weekend I did play a game of Starwars Rebellion with the new Rise of the Empire expansion with my buddy Mr. G.    It took FOREVER!  but I think in part because we played the new combat system completely wrong.  But no matter, it was fun.  I won as the rebellion though I had to move the base not once, not twice, but thrice, which shows you just how tight the imperial net was.

I didn't take any pictures of the board game because pictures of board games are super boring.  Have this picture instead.


This is what the new cinematic combat rules are supposed to be like


and if you like board games, and who doesn't like board games I mean c'mon, this a gaming blog for crying out loud, then you should know that Starwars Rebellion is the BEST 2 player SW themed game EVER.

There is no debate.

No, I have not played Imperial Assault, why do you ask?  And while we're talking about Starwars games; I do like X wing a lot, but don't particularly like the fleet building aspect of the game nor the constant expansions, so I got the ships that I like and that's that.  It gets broken out once in awhile.  I also get bored of the lack of 3D while flying, I mean even Wings of Glory has a altitude aspect.

I played SW Armada a couple of times and did not especially like it.  Too many dials, and didn't really gel with the turn sequence, and why only 6 turns?   I gave away all the models I had, and I'll tell you why...
It's not that I hated the game, I would play it if someone said "I really want to do some SW Armada" and I wouldn't complain.  But I was unlikely to say any such thing myself because SW Armada would be way down on the list of 'games I want to play that evening' which means it's never gonna get played.  If it's never gonna get played then there's no point of holding on to it.

Paint'em if you got'em.   The 2 current projects.


On the Civil War front, I recently completed a bunch of Confederate soldiers.... and by completed I mean purchased.  A long time ago in an email far far away Dai (from the the blog found on the blog roll "Lost, Damned, and the Stunted)  and I started the ACW gaming together.  He did the CSA and I did the USA, and then I did some more USA, and then while he painted some WW2 Bolt Action stuff I painted up some CSA to add to his for larger games, and now I just purchased his CSA collection.  Probably his plan all along the mastermind.  Though it's QUITE a bargain when he threw in his unpainted CSA troops, fences, flags, and etc...

"Reinforcements at the ready suh!"
Better painted than my own troops.  

so the current strength of the CSA now comes in at:
126 infantry stands
16 infantry command stands (bases with flags, each unit needs one to look awesome)
12 cannons
7 Brigadier Generals
8 mounted and dismounted Cavalry
1 divisional commander.
in other words, plenty for most scenarios.

the only negative is that his stuff is based on 1.5mm litko bases and my stuff is based on 3mm litko bases, so the bases won't line up even when grouped next to each other so I'll have to rebase all his stuff.... I'M JUST KIDDING THAT'D BE CRAZY.

Nah, the only negative is that I blew my hobby budget for the rest of the year on it.  I allow myself a pretty generous hobby budget because I am grown ass man gainfully employed, but it's still a budget and only works if adhered to; so this large purchase means that the rest of the year the theme is Paint'em if you got'em.   No new purchases.

But first, for the Age of Sail project I want to finish these two 3rd rate 74 gun ships, one British and one French.

The ship yard.  British on the right, French on the left.  I tried putting a little more effort into the decks, though I don't know why as you'll hardly see it under the sails and rigging.  

The British is already basically painted.  So the plan is to paint the French; then both ships will get a wash in AP strong tone, dull-coat sprayed, sails and masts attached, and then rigged together.  Forever binding them together in shared experience and brotherhood so when they shoot at each other on the game table they will roll poorly...


thanks for reading!