Feeling Dark
Me: "Doctor, I just feel like it's coming back after a long time away."
Therapist: "What's coming back?"
Me: "I've just been feeling so Dark lately."
Therapist: "Uh-huh, and how long does this last?"
Me: "Oh, it lasts for Ages. What does it all mean?"
Therapist: "It means that it's time to blog about the Dark Ages on that silly little miniature wargame blog of yours."
Me: "oh, I can do that! Sounds Great! Thanks Doc!"
Therapist: "No problem. Glad I could help. That will be $500 for the session and I don't take insurance."
Me: "....."
Ravenfeast produced by Little Wars TV
I'm sure most of us are aware of Little Wars TV the youtube channel. Lots of vicarious fun going on there and a great presentation of what a miniature wargame club could be like (My favorite guy is Keith). They also do a nice job of promoting 'the hobby' and have put out a FREE set of wargaming rules for the Dark Ages called Ravenfeast. Billed as a simple wargame aimed at beginners. Very admirable and the group deserves a lot of praise and support. It's the first entity that I've seriously thought about supporting on Patreon. I haven't; I got a family to support and a small drug habit that needs feeding. But I've thought about it.
I also thought to myself, "I love the Dark Ages, and I love new rules, and I haven't played a miniature wargame in months, and I'm so bored lately, and I stubbed my toe, and my hair has split ends, I need to have some fun, so why not give the rules a try out?" Yes, I tend to think in run on sentences.
Escort the Priest to Victory
Ravenfeast comes with 3 scenarios and there are more online, but I still made up my own escort scenario just for fun-zees. Here's an attempt at a dramatic backstory:
"King Alfred is moving his armies of Saxons against the Vikings lead by Guthrum. A great battle will occur soon. Several days journey from the armies a priest has a vision; If he carries the cross from his holy order of the Incredibly Nice Saint Augustus Nativity Ecclesiarch (or I.N.S.A.N.E) to the battlefield then God will surely grant victory over the heathen Vikings. So he begins to walk without stopping and word travels ahead of his coming. A Saxon Earl takes his men to provide an escort for safety and protection. A Viking Jarl is dispatched to capture/kill/prevent the priest from fulfilling his quest and sets an ambush...."
Set Up: Use the exact same set up as the 'Back to the Boats' scenario in the rule book.
Forces: The Saxons are the Defenders and the Vikings are the Ambushers. The Ambushers have about 200 more points than the Defenders (in hindsight I reduce this to 100 after playing it). There are sample troops in the book which also provides the point structure so you can create your own unique profiles. The forces I used were composed of:
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That is 403 points of Saxons and 607 points of Vikings. |
I used the open point structure to create the Viking Hirdmen Archer; basically a slightly better archer with some armor, because I HAD THE MODELS and they LOOK COOL.
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Distorted image but you get it.... |
Objectives: The Saxon Defenders must escort the Priest safely across the table. The Viking Ambushers must stop that from happening.
Victory: The Saxons win a major victory if the Priest and at least one Earl or Earl's Champion exit the table (at which point they are somehow magically saved from further pursuit). Minor Victory if only the Priest leaves the table. Anything else and the Viking win. Dirty Vikings.
Special: Add to the Saxon force the Priest who has the following profile and special traits:
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I made up 3 of those traits. He has a 3" move because he is tired and carrying something heavy. |
Game Pics from the Dining Room Table
RF uses a 4x4 table but I am lazy and didn't want to drag out the folding tables from the garage, so just used my dinner table which is around 3x3. We'll get to the carnage faster that way.
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Table set up |
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Brave Saxon Defenders guard the Priest. The Earl is the one with the fancy cloak and the raised sword. All good leaders point their swords in the air. |
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Dirty Vikings block the road. The Viking Jarl is wearing the fur cape. He's also pointing his sword straight up, so he must be a great at this job. |
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Saxons (on right) move to block the force |
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Saxons (on left) use the waddle fence as an obstacle to defend against the Viking flank attack from the other side. |
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Mid game |
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Saxons (foregroud) advance toward the Vikings blocking the road |
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Shieldwalls form and clash together |
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General Mayhem as the fight breaks down to individual engagements. The Vikings are able to start attacking the Priest. |
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Oh no, the Viking Jarl and some nameless Bondi are ganging up on the Priest, there are just not enough Saxons to prevent the attacks. |
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For awhile there it looks like the Saxons are winning. Viking dead on the left, Saxons on the right
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At this point I had to take a break in game due to the Great Interrupter (otherwise known the baby boy) needing a diaper change, a bottle, and 30 minutes of rocking before going back to sleep.
When I got back, I played two more turns and the Vikings killed the Priest mainly because the Saxons did not have enough men to block each Viking.
Rules Review?
You don't really need a rule review for Ravenfeast. The purchase of rule reviews is to give more information so that folks can decide to buy a set of rules or not, and these are free so no need for that!
Though here are some observations from my game play:
The rules are really well produced. These look sooo professional and better than some rules that I've paid for.
The rules do exactly as intended; it's a simple fun rule set. Us veteran wargamers might find them a little too simplistic (because we're all tactical geniuses right?!) And there are some nice general hobby encouragement pieces. It's very well written as well.
Other observations:
Miniatures are stuck in combat unless they do a disengage move which grants a free attack with no save, which seems strange to me. I had several models that were stuck in place for several turns because no one could win a fight.
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For example: The Viking Champion and Saxon Earl shown above were stuck in combat basically the whole game just trading blows. |
Morale tests happen at the end of a turn, and the rules are a little unclear if miniatures who are stuck in combat should take them. Or maybe I'm just used to LOTR where miniatures are who are fighting are too busy to take morale tests. I played it that models DID take morale tests and if they failed made a disengage move.
Rules don't say if a shield wall could be formed in rough terrain (Shield walls move at half speed and rough terrain is also have speed so would a shield wall in rough terrain be half half? I just played no shield walls in rough terrain.
The rules do mention that if a miniature is attacking over an obstacle it takes a negative modifier to it's melee stat. This did come up in my game. But it's unclear what happens when the miniatures get stuck in combat like I was describing. Is one still considered the attacker? When the Vikings charged the Saxons defending the fence, I gave the Vikings the negative; but if two models continued to fight over the fence I gave them both the negative.
Overall though, I had a nice evening messing about with my dark ages stuff. Scratched an itche if you know what I mean. Till next time.